Angel's Envy

The course architect, design theory, and current projects.
Jim Hall
Club Champion
Posts: 191
Joined: August 11th, 2013, 10:41 am

Angel's Envy

Post by Jim Hall »

Just getting started but thought I would throw in a couple of pics to give you an idea of where I'm headed. Doesn't look like it, but there is quite a bit of elevation change; e.g., it is a drop of almost 30' from the tee to green on Hole 1.
Hole 1.jpg
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Hole 2.jpg
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SteveHorn
Legend of Golf
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Joined: November 18th, 2010, 8:24 am

Re: Angel's Envy

Post by SteveHorn »

Jim
Looks like another good start to a quality course. Was wondering if you have given up on Widow's Kiss. I really loved what you had going there.
Jim Hall
Club Champion
Posts: 191
Joined: August 11th, 2013, 10:41 am

Re: Angel's Envy

Post by Jim Hall »

Thanks, Steve! Here is another teaser :)
Hole 5 - Approach.jpg
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DC#1
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Location: Minnesota

Re: Angel's Envy

Post by DC#1 »

I like what I see Jim. Nice work on the elevations to the left of 5 fairway.
Jim Hall
Club Champion
Posts: 191
Joined: August 11th, 2013, 10:41 am

Re: Angel's Envy

Post by Jim Hall »

Thanks, DC.

Some update pics:
Hole 9.jpg
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Hole 10.jpg
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Jim Hall
Club Champion
Posts: 191
Joined: August 11th, 2013, 10:41 am

Re: Angel's Envy

Post by Jim Hall »

Hole 16.jpg
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SteveHorn
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Joined: November 18th, 2010, 8:24 am

Re: Angel's Envy

Post by SteveHorn »

Love the contour's of the green. Better put the ball in the correct area depending on pin placement or good chance of a 3 putt.
Jim Hall
Club Champion
Posts: 191
Joined: August 11th, 2013, 10:41 am

Re: Angel's Envy

Post by Jim Hall »

Finished Angel's Envy. Just playing around with the rock textures. The light model for the game is much different than that for the architect. The former tends to wash out highlights and contrast whereas the latter does not. Will probably wind up creating 3-4 rock textures of different darkness to make up for that.

Oh, and most of you probably knew this, but I'm slow. Always had a hard time creating a straight texture edge using multiple points. Finally realized the shortest distance between two points is a straight line. No longer using multiple points when making a texture that I want to be as straight as possible. Makes a huge difference :)
Jim Hall
Club Champion
Posts: 191
Joined: August 11th, 2013, 10:41 am

Re: Angel's Envy

Post by Jim Hall »

Angel's Envy has been uploaded.
BrianZ111
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Joined: November 12th, 2010, 12:59 pm
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Re: Angel's Envy

Post by BrianZ111 »

I'm currently on the road for work but will try to get this up sometime this weekend. Thanks for your patience.
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