Question for Players
Question for Players
For those of you that play the game, I'm curious as to what height you set the camera. When I'm designing courses and playtesting them, I usually set the camera to a height of about 9' as that gives me an optimal view of each hole and I adjust hole design accordingly.
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- Legend of Golf
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- Joined: November 12th, 2010, 12:59 pm
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Re: Question for Players
I prefer to play from a realistic eye level so I use 6 feet with a -4° pitch. However I play with the snap cam on and for that (the landing reverse views) I have it set to 12 feet and -3° pitch.
In the designer I mostly keep the cam at 6 feet as well but once in a while I have to bump it up to see what I’m doing over a larger area.
In the designer I mostly keep the cam at 6 feet as well but once in a while I have to bump it up to see what I’m doing over a larger area.
Re: Question for Players
I design and play at the same settings as Brian. I am 6' tall so I think it gives a realistic view. I also play with the snap cam, default settings. I will adjust the height a lot during the design process to check how high a mound is. If I am to close to a tall tree I will adjust the pitch to see the entire tree in the window.
Re: Question for Players
Generally when I was making courses I would leave the camera height at the default player height so it gives a realistic view of fairways and greens. Plus on a few designs (Vertigo Island) I kind of outstepped the design parameters of the course a lot and any height other than standard elevation caused crashes in the editor.
As a rule in green design I would occasionally lower the height to follow a contour and look for grid needles or spikes in the contour
I wouldnt consider my designs brilliant but I had a lot of fun building them and playing them with others.
As a rule in green design I would occasionally lower the height to follow a contour and look for grid needles or spikes in the contour
I wouldnt consider my designs brilliant but I had a lot of fun building them and playing them with others.