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Re: Castle Stewart

Posted: February 20th, 2013, 1:31 am
by Polslad
13 down, 5 to go, then the planting.
Wife back into work at the weekend = lots of free time for me!

Re: Castle Stewart

Posted: February 21st, 2013, 2:32 pm
by Pyecraft
U lucky bugger Pols, did you phone her boss? :) A quiet Sunday afternoon designing with only a 15year single malt for company would be to die for ... sigh.

Re: Castle Stewart

Posted: March 3rd, 2013, 4:06 am
by Polslad
1 hole only left to build, then its bug hunting time!
Also got to go out and ge some grass seeds!

Re: Castle Stewart

Posted: March 6th, 2013, 5:39 am
by Polslad
2 days into play testing.
Amazing, I rebuilt nearly every greensite and been smoothing bumps everywhere.
You think you need to exagerate features so they will still show after smoothing, but they come out pretty much intact after compiling.
Just toning dowm the moonscape!

Landscape gardeners are on standby to start planting, just as soon as the earth movers have finished.

Re: Castle Stewart

Posted: March 9th, 2013, 7:25 am
by Polslad
Been playing with plantings and textures.

Re: Castle Stewart

Posted: March 9th, 2013, 12:13 pm
by SteveHorn
David! Looks good but if your trying to make it as close as possible to the real thing you may want to add trees to the right of green. Also left of tee between green and tee had more of a regular rough or even fairway look from the 1st pic. Your call of course just thought I'd mention it from looking at the 2 pics.

Re: Castle Stewart

Posted: March 10th, 2013, 4:02 am
by Polslad
Just first attempts Steve, not the final version.
Thanks for your observations though, will keep them in mind.

Re: Castle Stewart

Posted: March 10th, 2013, 11:07 am
by Robert@
I find things get done much faster when a pint of something isnt in one hand...just a suggestion...lol