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Re: Spectators and Tournament Mode.

Posted: March 20th, 2012, 9:32 pm
by ADC
I think that's part of the challenge for those of us left who are into designing. How do we keep bringing in new things when there is a definite limit to what we can do? I have 3-4 course ideas I plan on releasing this year. On at last 1 of those, I plan to get to know the library creator. The fewer of us there are designing, the more...interested in learning new things we have to be, right?

Re: Spectators and Tournament Mode.

Posted: March 21st, 2012, 6:14 am
by Robert@
The only limit is your imagination.

Re: Spectators and Tournament Mode.

Posted: March 21st, 2012, 6:51 am
by ADC
Hey, Robert@! Thanks for the encouragement. Out of plain, simple curiosity, are we likely to see another one of your artistic masterpieces again? I have to admit, I really do enjoy your take on things.

Re: Spectators and Tournament Mode.

Posted: March 21st, 2012, 10:36 am
by Robert@
Absoultly....very soon.

Re: Spectators and Tournament Mode.

Posted: March 21st, 2012, 11:10 am
by ADC
I ran into a couple of problems with my new course. I was having some major problems with my libraries. I was using Coos Bay, and the look was terrific, but when I played the course, everytime I struck a 2D object, the game would crash. I use a LOT of 2d objets, so I switched libararies. This made me realize I really didn't know where I was going witht the current apporach. I had 4 good holes, and no route. So, I started over, from scratch, and got myself a good routing, based on my criteria of play, wind direction, and incorporating the interesting, usable bits of the plot.

So, basically, here is my question. How do you avoid burnout on a project while still working on it? And secondly, how do you cope when things aren't entirely as you've seen them, but are still good, and the best you are going to get?